AI Insights · Timothy · October 2021
Top 5 2D Anime Games on Android in the Netherlands Q3 2021
Explore the performance of the top 5 2D Anime games on the Android platform in the Netherlands during Q3 2021, with insights on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 2D Anime games on the Android platform in the Netherlands showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at how each game performed.
Hero Wars: Alliance saw fluctuating weekly revenue, peaking at around $14.5K in mid-July, and ending the quarter with a slight decline to approximately $10.9K. Weekly downloads started strong at 1.1K in late June, rose to 1.8K in early August, but dropped to 522 by the end of September. Active users showed a peak in mid-August at 8.5K but gradually decreased to 5.9K by the end of the quarter.
Gacha Life experienced minimal revenue, with the highest point being $9 in early August. Weekly downloads remained relatively stable, starting at 1.4K in late June and ending at 864 in late September. Active users peaked at 16.4K in mid-July but saw a gradual decline to 14.3K by the end of the quarter.
Gacha Club did not generate any revenue during this period. Weekly downloads ranged from a high of 1.0K in mid-July to a low of 598 in late September. Active users showed a consistent upward trend, starting at 12.3K in late June and peaking at 14.0K in early September, then slightly declining to 12.6K by the end of the quarter.
Lily Diary: Dress Up Game had modest weekly revenue, with a peak of $33 in late August. Downloads surged from 147 in late June to a high of 1.3K in early August, stabilizing around 926 by the end of September. Active users followed a similar trend, starting at 621 in late June, peaking at 3.1K in mid-September, and slightly reducing to 2.9K by the quarter's end.
AFK Arena experienced steady weekly revenue, with the highest point being approximately $14.7K in late August. Downloads fluctuated, starting at 658 in late June, peaking at 1.1K in mid-July, and ending at 529 by late September. Active users saw a peak of 8.8K in mid-July but gradually declined to 7.3K by the end of the quarter.
These insights come from Sensor Tower, where more detailed analyses and trends can be explored.